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Interaction Design Case Study – Sleep Interaction Futures
1. Context & Background
SnoreWave transforms snoring audio into a visual, touch-reactive experiment that complements my AirBand CPAP research.
2. Desired Behavior
To encourage interaction through touch, motion, and playfulness.
3. Identified Pressures
- Promoting: curiosity, sound play, neon glow.
- Inhibiting: muted audio, gesture uncertainty.
4. Intervention Design
Tap = Play/Pause, Drag = Distort, Press A = Webcam.
5. Experiment Design
Measure taps, drags, webcam activity, and interaction time.